Greek myth · Strategy · Single-player

Hold the Balance of the Abyss

Beneath the underworld lies Tartarus — the abyss where the old world sealed its titans, cursed kings and forgotten queens. You are its eternal keeper.

Free iPhone & iPad · iOS 16+ No account, no sign-in Plays offline
  • 10Chambers
  • 30Spirits
  • 10Orders
  • 9Rites
  • 11Events
  • 8Artifacts

The office of the keeper

Four things every keeper learns first

The keeper of Tartarus neither judges nor destroys. The task is older and stranger than either — to hold the balance of a place that must never be emptied, and never be broken.

I

The Deepest Prison

Tartarus lies as far beneath the underworld as the sky stands above the earth — ringed by a wall of bronze and the threefold night. Into it the elder powers were cast.

II

Nothing Stands Alone

Every spirit you bind pulls on the ones around it. Some steady their neighbours; others unsettle them. Move a single prisoner and the balance shifts three chambers away.

III

Rites & the Turning Wheel

Strengthen the divine seals, spend the reserve of divine energy, and weather the mythic events that ripple through the realm. Every act you take has its price elsewhere.

IV

Hold the Balance

You are not here to destroy the bound, only to keep the equilibrium of a place that must never be emptied — and never be broken.

What you actually do

A prison that answers back

Tartarus Keeper is a slow, readable strategy game. No timers, no energy meters — just a system of readings that responds to everything you decide.

Ten Chambers

From the Titan Cells to the Gate of Tartarus itself, each chamber has its own resting stone, ward and malice — and its own neighbours that feel every tremor.

Thirty Bound Spirits

Cronus, Typhon, Medusa, Orpheus, Cassandra. Every archetype carries an origin, a power, a weakness and a danger rating from one to ten.

The Web of Influence

Spirits strengthen and weaken one another across the whole abyss. Echidna emboldens her monstrous children; Orpheus quiets even Cerberus at the gate.

Nine Rites of Containment

Channel Zeus' Lightning, invoke Athena's Blessing, close the rift portals. Each rite draws on a reserve of divine energy and leaves a mark of its own.

Eleven Mythic Events

A Titan Awakening, the Styx in flood, a seal torn open. The wheel turns whether you are ready or not, and each omen runs for several cycles.

The Archive

A mythology guide, eight artifacts of the old world, the full chronicle of your watch, statistics, ten honours to earn, and local snapshots you can restore.

Six readings, per chamber and realm-wide

StabilityHow firmly the chamber holds
Spirit DensityHow crowded with the bound
Divine SealThe strength of the divine ward
Curse LevelThe weight of old malice
PressureForce building against the walls
Energy BalanceThe flow of divine energy

The map of the abyss

Ten chambers, each with its own temper

Tap any chamber to read it, attend to it, and watch the consequence travel outward along the paths it shares with its neighbours.

Titan CellsVaults of adamant where the elder powers strain against Olympian will.
Hall of Forgotten KingsA long hall of empty thrones, each seat a ruler the world unmade.
Chamber of ShadowsWhere light forgets its way and the shades gather to remember.
River Styx CrossingThe black river's ford — the oldest oath in the cosmos runs through here.
Oracle VaultA domed silence that hums with prophecies no one came to claim.
Labyrinth WingCorridors that rearrange themselves, built to lose whatever enters.
Temple of ChainsAn altar of iron links where the first bindings were forged.
Hall of EchoesEvery cry ever raised in Tartarus still travels these walls.
Sacred ArchiveThe record of the underworld — every name, sealing and debt.
Gate of TartarusThe threshold itself. If it fails, all the rest fails with it.

Ten orders of the bound

Titans Legendary Monsters Mythical Guardians Fallen Heroes Restless Warriors Ancient Kings Oracles Cursed Priests Shades Forgotten Queens

Where the vigil goes next

Roadmap

The abyss is not finished. Here is the order of the work — what has shipped, what is being built, and what is still being weighed.

The First Vigil

v1.0 Shipped

The full keeper's loop: ten chambers, thirty archetypes across ten orders, nine rites of containment, eleven mythic events, and an archive to read it all back.

  • Realm map & six readings
  • Bind & move spirits
  • Web of influence
  • Mythology guide
  • Eight artifacts
  • Ten honours
  • Local snapshots

Deeper Cells

v1.1 In development

More of the abyss to fill, and a clearer answer to the question every keeper asks — why did that reading move?

  • New archetypes from the outer myths
  • Per-chamber history
  • “Why it changed” breakdown
  • Richer spirit portraits

The Turning Wheel

v1.2 Next

Events that build instead of simply landing — omens that warn before they strike, and rites that can be combined into a single greater working.

  • Chained events
  • Omens & forewarning
  • Combined rites
  • Difficulty of the watch

The Chronicle

v1.3 Planned

A watch worth remembering. Deeper statistics, an exportable chronicle of every rite and omen, and snapshots that follow you between devices.

  • Expanded statistics
  • Exportable chronicle
  • Snapshot sync
  • More honours

The Wider Realm

Beyond Exploring

Ideas still being weighed — nothing promised, everything considered.

  • Home-screen widget
  • Localisation
  • Alternate app icons
  • Sound & ambience

This is the order of the work, not a schedule. Items may move, merge or be dropped if they don't serve the balance.

Privacy

Your realm stays on your device

Tartarus Keeper is a single-player game that runs on its own, without asking anything of you beyond your attention.

No account, no sign-in

We do not ask for a name, an email, or an account of any kind.

Saved where you play

Bound spirits, ritual records, event history, achievements, snapshots and settings are written only to the app's private storage on your device.

Clear it whenever you like

“Dissolve the Realm” in Settings resets the game, and deleting the app removes its private storage entirely.

Written for a general audience

The game is not directed at children under 13, and collects no information from anyone — children included.

Send word to the keeper

Questions, omens and bug reports

Found a seal that behaves strangely, or want to argue about which myth deserves a cell? Write in — every message is read by the person who builds the game.

LiboPaige864@gmail.com

Message sent ✓ — thank you, keeper.

Prefer your own mail app? Write to LiboPaige864@gmail.com.

Tartarus Keeper app icon

The vigil is waiting

Ten chambers. Thirty bound spirits. One balance that must never be emptied, and never be broken.

Download on the App Store